The by-now well known ergonomic problems with vertical multi-touch screens and the 10/GUI concept as one possible solution

This is a quick synopsis of what TechCrunch has to say today about an essay on why multi-touch monitors being used with arms held out in front of the body without a way to rest isn’t the solution to incorporating multi-touch UI into our digital work (I’m sure everyone who reads this blog is familiar with this!) and then links to a concept video of 10/GUI.  I certainly am happy to add this to our ongoing discussions as I work on my own solutions here at home this morning:

“Hopefully you just read Michael’s post about Why Desktop Touch Screens Don’t Really Work Well For Humans. The answer is so simple that a lot of people overlook it: No one wants to hold their hands at monitor-level all the time, you’d get tired very quickly. If you’re looking for a quick answer as to why many touch screens like the TouchSmart line haven’t seen success in the past, that’d be it. But that’s not good enough. We need a solution, because as much as some people would like to hold on to the past, we’re not going to be using a keyboard and mouse forever to interact with computers…

…10/GUI is just a concept created by R. Clayton Miller. You can read more about it here

Like I keep reiterating:  multi-touch isn’t a technology in search of a reason to be, it’s something that some of us have heralded as the solution to so many of our otherwise insupperable needs that they should emphasize our ideas and implementations, not keep showing how cool it is to zoom in and out with two fingers on Google Earth.

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